Players are suddenly required to get a crystal ball so they can go through a secret path and get a good ending.
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And all this comes from the fact that the source code was lost.Also, the standing-non-dead sprite frame is used, followed by the sitting-down-dead sprite frame only when your character spins out. In the port, you freeze in midair when you start spinning out instead of just before you poof away into magic dust. In the GBA/DS ports, deaths did not match the arcade implementations.The squish-yourself-against-bubbles animations are implemented (fully but poorly) only in the Game Boy Advance and DS ports of the original.The GBC version "Classic Bubble Bobble", which generally took the character sprites from Bubble Bobble Part 2/ Bubble Bobble Junior, uses a wholly different and jarring incineration animation. Incineration deaths in the arcade are only otherwise seen in ports on any of the Game Boys and the DS, and although the original GB version kept the style of the arcade sprites during incineration, over half its frames are cut out resulting in a quicker and choppy animation.The port-bashing section of the first game's Wikipedia article vastly outsized anything else for a while. Porting Disaster: Let's just say that most of the non-arcade versions were not well received.Rainbow Islands: the theme song, which sounds like " Over the Rainbow", digs into your brain and won't let go.Or perhaps Crowning Music of Awesome! Some of the tracks in the Arrange Mode of Bubble Bobble Plus! can be quite catchy in a very pleasant way.
Of course, there's also Puzzle Bobble/ Bust-a-Move's own theme tune.
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